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This looks incredible! Seems like a great way to get into character before a mission.


Hand 2 is a little confusing though. It’s written as if the PLAYERS only pick one motivation, even though you could have 5 assets chosen in Hand 1. It seems like each asset should have their motivation determined this way.

Haha yes you are right. 
i ended up having players/refs only pick 1 motivation for deck-of-card and playtesting simplicity reasons, but you’re right that the actual story piece doesn’t quite click this way

plz plz plz if you play this and have any improvements to suggest or specific elements to celebrate, I’d be thrilled to hear them!